

I don't know about others, but for me, a time trial mode in a linear racer is "how fast you can go around a track" and not "how many parts of the track you can skip". But, it doesn't go well with time trials. Well, in most events, shortcuts are fine. They tried to emphasize traffic check takedowns (punting a traffic car in rival to take them out), so as a result, road rage is now "continually punt traffic forward and hope an AI gets in the way and taken down".ħ) Shortcuts. Other times, you look at them funny, and they get taken down. In revenge sometimes you boost up the opponents ass and they wont budge.

In Burnout 3, you generally had a good idea of how big of ram you need to give to rivals perform a takedown. It's a shame because the underlying assets of revenge are probably superior, but these two effects means the Burnout 3 looks superior.Ħ) Takedowns feels inconsistent. Also, the sepia filter really makes most of the tracks in this game devoid of any color other than yellow/brown. The bloom in this game is absolutely hideous, to the point where the driving road ahead of you looks pitch black at times, and the sky is unbearably bright. I'll group these two into one because they're sorta have and have a compounding effect. The selection in Revenge isnt that bad, but it doesn't have as much variety as 3, with "marathon" tracks (two tracks looped together), or point-to-point tracks that Burnout 3 had, not being present here.ĥ) Sepia filter + bloom. In Revenge you're driving the same cars throughout the whole career mode with a different top speed.Ĥ) Selection of Tracks. to muscle cars, to sports coupes and finally hyper cars. There were 7/8 unique models maybe with a bunch of clones. Cars that drive at 160 mph and 205 mph look the exact same with a some minor visual modification put on. Now there's no reason to do that since skillessly punting cars gives you boost too.ģ) Selection of Cars. There was a reason to go onto oncoming traffic as it gave you boost. That game rewarded finesse weaving in and out of traffic. This mechanics lets you punt forward going traffic cars out of your way while losing minimal speed. Meaning that you have to sift through career mode menus to hopefully find the track/event combination you're looking for. Burnout 3 allowed you to, pick an event type, track, car, and then race. There's numerous steps taken back in this game from Burnout 3 (which is my favourite racing game of all time), most of which I find utterly baffling.ġ) The lack of "single event mode". I've never liked Burnout Revenge as much as other people do.
